We provide three environments as part of SEAN an indoor scene modeled after our real world lab and a large outdoor scene. We also provide instructions for importing and using the Windridge city environment.
For details on using the lab scene, please see the instructions on running the simulator.
The warehouse is modeled to resemble a shipping warehouse scene.
The original Maya meshes for this scene are also available.
First, install the Post Processing plugin from the Unity Package Manager by opening
Package Manager, finding the
Post Processing plugin and click
Install. Like so:
Within Unity, open the asset store tab, download and import Windridge City. After the scene has just been imported and opened, you screen should look like this:
Once it’s imported, in the
Project tab, open the
Windridge City Demo Scene.unity. Then, click on the
Main Camera in the
Hierarchy tab. Hold your cursor over the
Scene view and press
F on the keyboard to center the view.
Change the player rending
Color Space to
Project Settings... and on the left, select
Player then under
Other Settings change the
Colors Space* setting to
Linear and let it re-build.
Now re-generate the lighting by opening
Lighting Settings. At the bottom of the
Lighting tab, click ‘Generate Lighting`. You’ll see in the bottom-right corner of the scene a loading bar as lighting re-generates. This will take a few minutes (it took about 15 minutes on my machine) and all your CPU cores (hopefully not all your RAM though). We tested on a machine with 16GB of RAM and it worked fine. Your scene should look like this now: